Z-buffer
<graphics> An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene.
The Z axis is perpendicular to the screen with values increasing toward the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted.
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| Z8000 za ZAP zap ZAPP | Accelerated Graphics Port Z-buffer | ZEBRA Zed Zen zen ZENO |



